Curve "brick"

Hi all,

I haven’t use Blender for ages, so sorry if the question is too basic, and sorry also for my english… :stuck_out_tongue:

I’ve create a cylinder and extrude its individual faces to create something like a circle of “bricks”.
But each brick is too flat, I would like to curve all the bricks.
I’ve tried to use the curve modifier with a Bezier Circle buy I cannot get the result I want.
I hope I have explained well, in the attach image you can see what I have in my blend file.

Do you know how can I do it?
Thanks in advance.


The .blend file would be extremely helpful, as people wouldn’t have to go and re-create a similar scene or attempt to guess what the problem is.

I did this with just a cube, as you can see, it curves around.


And here is a subdivided plane:


The most important thing is to have enough geometry to work with. Subdivide the mesh in edit mode or use a subsurf modifier in the stack above the curve modifier to add more geometry.