I haven’t use Blender for ages, so sorry if the question is too basic, and sorry also for my english…
I’ve create a cylinder and extrude its individual faces to create something like a circle of “bricks”.
But each brick is too flat, I would like to curve all the bricks.
I’ve tried to use the curve modifier with a Bezier Circle buy I cannot get the result I want.
I hope I have explained well, in the attach image you can see what I have in my blend file.
Yes and no, I want to create a tower yes, but with less amount of bricks and each brick has to be curved, a litle…
I’ve managed to do it subdividing the bricks and using proportional edit;
Ok, mziskandar, in the end I’m going to use your solution, in order to have more control over the shape of each brick, I’ve only needed to subdivide a little the original brick to curve the duplicates along the curve.
I’m trying to do it myself;
So, I’ve created a single brick.
Added an Array modifier.
Added a Curve modifier.
And added a new array modifier to duplicate the ring of bricks along the Z axis.
But this last array is doing something wrong, there is a little displacement. I’ve applied the transformations of the original brick and set the origin several times to try to solve the problem… I don’t know if depends on the size of the circle I’ve added or what…