did anyone notice that if i feed the curve line node with two vectornodes, that it changes direction the moment i switch from Point to Vector mode on the Curve Line Node? For my understanding that shouldn´t be the case because the direction is clearly defined by start and endpoint…
could you explain in what way it makes a difference? I know that there must be a difference between direction and Endpoint, but I cannot wrap my head around this…
I mean if I only look at the direction of the vector (line) and ignore the length of the Line, shouldn´t both curve lines run through the same two points (start and end) ?
thank you for your setup - good idea to visualize it like this.
I think I got it.
There´s actually a difference, which will become obvious if your starting point is not world origin:
because the curve line node uses the global transform matrix for its “Points” option whereas it uses local transform matrix when you chose the “Direction” option.