I am having a lot of spare time right now so I went ahead and started up blender once again.
This time my goal is to finally get a working model on the “le commerce de marseille” a french 1st rate ship of the line wich was indeed a very capable ship back in her days.
link to see her: http://commons.wikimedia.org/wiki/Category:Commerce_de_Marseille_(ship,_1790)?uselang=de
A few months ago I modeled a naval Cannon and a Carronade. I am some sort of naval-history-nerd
I always adored the work from the piratesahoy community and looked up some tutorials there.
Things like hull and gunports, keel etc. is done pretty nicely on my project. at least imo. Maybe there needs to be some tweaking for more smoothness but I am pretty happy with what I have done until now.
But things start to get more complex with bow and stern parts wich I still dont know how to make them look good.
The bow seems to be less work and much easier to learn technics on. Its what I chose to do first.
So here is what I am currently woring on:
My goal is to draw a smooth line between hull and the “keel” pat and then match a mesh on her using the “curve modifier”.
First time I was not satisfied and deleted my progress. I tried new adding a “path” this time rather than the bezler I used bevore.
A path I think suits me more for what I need it. And it indeed looks promissing.
But this time my mesh will not match into the curve. Its always offset and wrong scaled.
What do I do wrong here?
I plan on using this method for about all complex planking I need for the ship since it looks like a good solution…
May someone help me out? I really appreciate it =)