I am trying to bend a plane based on a Bezier curve. Sadly, it would bend only based on one axis and won’t bend the full curve. Looks like I am missing some basic rules. I have attached the file. It would be great if someone can help me fix it. Thanks.
A plane made of 1 face can’t be bent. You need more geometry.
Set the curve origin to the curve’s starting point.
Set the plane origin to “stating” edge of the plane.
Move the plane so the 2 orgins are in the same place.
Set the curve modifier to X deformation axis.
THEN
Subdivide the plane on the Y axis based on the resolution you need.
OR
Use an array modifier before the curve modifier.
Not sure I am getting the message.
The shape of the plane depends on the curve you assigned in the modifier. If you want to “bake” that action just click apply in your modifier tab.