I have a path with a CurveCircle and a blend texture. I mapped the cooridnates as an object and an arrow is pulling the texture. But strange thing happens…
When you use the object projection method, the projection occurs along the z-axis. For undistorted results the projection surface needs to be perpendicular to the projecting object. I think using a 3D curve as a projection object may be the problem. Typically the projection object is an Empty with the z-axis facing the surface you wish to project on to.
What are you trying to do?
Make a dashed arrow line that bends along the curve?
I only want to draw a line along the curve with the arrow in front, not a dashed one.
I know that i can do it with using a taper object but actually i need to draw a more complicated object (a suspension bridge) this way. I found out that animating the ramp option is probably more easy but less controllable in combination with an arrow in front.