I know this is not specifically for the bge, but many of the ‘regulars’ of this section know a lot of python.
If the author of the B.R.I.K system was to check, that would be handy!
What i am about to query is the Blender Pyapi. NOT the game engine API
Script for Curve to empty “chain”?
Hi guys, i'm working on a constrain system in the GE, which allows the player to move forward and backward, with no left and right , whilst turning corners, by using trackto and a list of empty 'nodes'
My question is as this process takes a long time, is there a way to convert a curve into a number of empties, depending on the “sharpness” of the curve, then edit a script file to add the names of the empties to an array?