Curve to mesh creates tris only

I used a bezier curve to create a shield shape. Then I used “C” to merge the two points together and then did Alt C to convert to mesh. This is the result, super ugly triangles.

I know I can create a single face, but I would rather it be 12 - 20 faces or something, quads only. Texturing on a single face is okay, but not ideal for using in animation, gaming, videos, etc.

Thanks

Two options you might look at in the face menu(Ctrl-F) are “Beautify Faces”, which will spin edges around for more sensible face layout, and “Tri to Quads” which will convert some of the tris to quads.

But if you’re looking for low poly quads, create a single face and use J “Connect Vertices Path” to connect vertices on opposite sides, then dissolve the leftover verts.

I’m not sure what has been added over the years but he is using Blender Version blender 249.2, which is before the UI overhaul. He might not even have some tools. I think it’s almost 8 years older than the current version.

In 2.49 you cannot just create a single face, it’ll still be all triangles but blender will just hide the edges.
You cannot use ‘dissolve’, the tool does not exist here
You can use Tris to Quads to get some kind of result
You can select adjacent triangles and press F to make them a quad.
Why do you want quads ? If it’s going to be a flat surface then you can keep as triangles

I want it to be dimensional and look like a shield, also I want to curve it so it’s not flat. I am guessing my only option is to upgrade to the newest version?

:slight_smile: Sorry Fayt. I didn’t even notice your Blender was <2.5. Then yes. Upgrade to the newer version.