Is there any way to “multiply” the radius already set by the curve taper object? This would be really useful for curve hair modeling and adding some variations on top of the taper object. I can’t find any way to do it (I think I’ll have to create a RMB post, haha).
I remember where i need to mix two curves, i guess you want some similar, it is possible to mix two curves with “Add Object Contraint” “Stretch To” and changing “Influence”, but it was not very usable for me.
It seems very unintuitive to me, not being able to have control over it after you set the taper object.
I have no experience in hair, but cant you just set the initial radius of the hair curves? An after that taper them?