Curved Ramp Around a Cylinder

Guys don’t get mad at me :frowning:
I’m new on blender and here also. If this was discussed before, sorry for creating a new thread. I just could not find info about what i meant to do.
I dont know how to build a curved ramp around these cylinders. This is an architectural project btw…
I appreciate any help ! Thanks

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If this is what you mean (no detailed description supplied in your post), one option is to use the screw modifier https://www.blender.org/manual/modeling/modifiers/generate/screw.html

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screw.blend (97.9 KB)

This page in the docs gives a good instructional in how to get started…

https://www.blender.org/manual/modeling/meshes/editing/duplicating/screw.html?highlight=screw

Richard, thanks ! This was exactly it… And one other question if you don’t mind, do you know how to turn this ramp to a circular stair ? Around the exact cylinder ?

Thank you I’ll check it out !

Do you want the cylinder on the inside or the outside of the ramp?

Hey Anthony, Cylinder should be inside of the ramp or the stairs…

Hey I am getting good at this :)))

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Those noisy looking pillars suggest that you have overlapping geometry. Either as a result from double geometry (hidden from viewport or not), or array puts more than one on each.

I remove doubles constantly and try to work as much clear as possible… Still this happens a lot. How do I fix it ?

There are many reasons and can’t know which without checking your file. Tutorial linked in my signature shows how to prepare a .blend for upload, and also how to upload.

Overlapping geometry might be a result of hidden geometry, generated/hidden geometry because of modifiers, these would be visible in render, within one object and wouldn’t be removed with remove doubles. Overlapping geometry might also be because of multiple objects, maybe hidden from viewport (visible in render), instancing, a mix-up with render layers. Also wouldn’t be solved with remove doubles, because only one object can be edited at a time. There are also other less likely possibilities.