Hiya. Ok, here’s what I’m looking at:
I’ve made a section of baseboard for a room. No problem. It’s a quarter of a cylinder with a box sticking off each edge to extend things a little. UV maps fine. All is good.
The problem happens when I get to the corner. I’ve taken this same baseboard and applied a spin to it to get a rounded corner piece. This, I can sort of texture, but the UV maps come out warped. I realize it’s trying to take into account the fact that I’m dealing with a rounded shape, but it’s not doing it right. How do you all go about using a set, straight graphic on a curved or otherwise rounded surface?