I’m wondering if anyone is aware of work being done on the next things after CC for curved surface modeling. A while ago I started designing and imagining what it would look like. Quite a lot of work has to go into something like this.
I was thinking the problem with SubDiv surfaces is that the outer mesh is completely outside the final smooth representation. I was imagining a solution where the vertices still lie on the final surface but what is between them can be manipulated with control points. I tried looking into NURBS in Blender, but from what I could see and from what I read, they are not quite “there yet”. So I have yet to play with NURBS in another software package that may show their potential for curved surface modeling.
What is the latest in this area? Anybody in the know or have access to some proprietary stuff? Anybody at universities?
Have others imagined there could be something better?