Why all the extra lines through the middle of my letters? Im paranoid this will affect a) my rendering speed, b) the flatness of my text, and c) my ability to edit the mesh if i wish to.
Is there a workaround? Or am I worried over nothing?
Because mesh can contain triangles or quads only. FGons are triangle-based too you just do not see the edges. And mesh is tesselated to triangles during render anyway.
I did a quick test converting text to a mesh. My mesh looked very similar to yours, and there were no rendering problems. So there shouldn’t be anything to worry about.
meshes have to have faces. You can’t just render the outline of something, it has to be filled in. Try using shaded drawing to check this. A curve is just an outline.
Just when i thought I had this sorted, I tried something else. With the same text, I extruded it a little, then bevelled all the vertices with a recursion of 2.
You should do all of the extruding and beveling before you’re converting it to a mesh. When you have still have the Text object, select it and go to the Edit buttons. There you’ll find a slider “Ext2”; use that for beveling. Use Ext1 for extruding.