long time lurker, first time poster - first of all a big thankyou to everyone who’s shared their tips and artwork on here, I’ve been dabbling with Blender since about version 2.4, but only since 2.7 have I really felt like I’ve started to get to grips with it properly (clearly a slow learner!
Anyway, I’m trying to do my first interior viz, a kitchen remodel we’re doing here, and I’m banging my head against the wall trying to work out how to model the windows:
As you can see, they curve into the window in the x/y direction, but not on the z direction.
I’m probably going about this all wrong, but I’m struggling to work out how to go about modelling this. I made my window cutout as a boolean from my room mesh, and then tried bevelling the inner edge, but that didn’t seem to do much. Then I tried subdividing it and increasing the crease on every edge except the inner window one. That worked better but creased more towards the top and bottom of the window, rather than creating a uniform curve:
(blocked because of new user, I’ll add it in a followup post)
as you can see it’s pretty close, but not perfect, and it creates wierdness around the glass that I’m not sure how to get rid of yet.
Can anyone advise what the correct procedure for making a smooth curve like this would be, whilst retaining the lowest possible ‘editable’ poly count?
Many thanks in advance!