CurvePath Button

Hey again. I am slolwy working my way through all the great tutorials at vrotvrot.com and as usual have more questions…

http://vrotvrot.com/xoom/tutorials/mineRide/mineride.html

Near the start of the above tutorial, it mentions selecting the Curve Path button on the AnimButtons. Can somebody please tell me where this button is?

:expressionless:

You have to create a curve object first. Then you will find the CurvePath button in AnimButtons (F7) below the Dupliframes and DupliVerts buttons.

Thanks!

2 more questions…

  1. I have tried a few ways to get the below to work on that tutorial but am having no luck. Can someone shed some more light on it please? It says…

"Scale the shape down, and duplicate it. Join the curves together by selecting them both, and pressing CTRL-J.

In the bottom-right of the screen, you can read the object’s name. It’s probably something like OB:Curve.001 (it is for me, anyway). Now select the main path, go to the edit buttons screen and enter the object name you just found in the BevObj: field"

  1. How do I re-centre an objects centre (yellow dot)?

In edit buttons there are 3 buttons:
[>] Centre - leaves dot where it is, moves object to be centred on dot
[>] Centre New - leaves object where it is, moves dot to centre of object
[>] Centre Cursor - leaves object where it is, moves dot to cursor

So far you have created the “rail curve” but the rail has no profile und you need two rails for a train.
The second curve (closed) is the profile of the rail curve. The intention of duplicating the profile curve and moving the copy away from the original to a distance corresponding to the gauge is to make a two stranded rail with only one “rail curve”. Because any curve can have only one BevObject, you have to join the two profile curves (select both and press Ctrl+J).
Alternativaly, you can duplicate the profile curve in EditMode and move the copy to the gauge distance. This way you don’t have to join them because they are one curve object allready.
The last step is to tell the rail curve which profil it should use. This is done by typing in the object name of the profile curve to the BevOb button of the rail curve.

The scaling step is just to get an appropriate size (“diameter”) of the profile curve.

Hope it is more clear now.

Thanks for the explanation!

Good,consise, to the point and CLEAR explanation Philp Now why could not the guys that wrote the 2.0 guide have made and explanation like this instead of all the objectData and all that other stuff that got me confused.???

In edit buttons there are 3 buttons:
[>] Centre - leaves dot where it is, moves object to be centred on dot
[>] Centre New - leaves object where it is, moves dot to centre of object
[>] Centre Cursor - leaves object where it is, moves dot to cursor[/quote]