hello all,
i have a hard time figuaring out how to curve a text over a quarter of a cylinder. the quarter of the cylinder is lets say 40 units long, 2 units high, the text 40 units long, 2 units high, and the hight of the text should be bended over the quarter cylinder. sorry for my bad description, i hope it is understandable.
i found a tutorial to bend text but that does somehow not work for the other bending direction.
i am beginner, so detailed help would be greatly appreciated.
If that’s none of the above, you’ll have to explain better.
Any way, to do that, that’s simple. Add an empty at the same position than the text and add a Simple Deform modifier. You set it to “Bend”, with the empty as origin, and you choose an Angle.
To change the direction of the bending, rotate the empty by 90° on the X axis. You’ll find what you want (amongst the 4 directions used in my image).
Note that some direction may create some shading errors. (Look closely, at the text in front in my image.) In that case, remove any modifier first (They are applied before the conversion.), convert to mesh, then add a Remesh modifer before the Simple Deform modifier.
Just rotate the empty 90° around the Y axis. The Z arrow of the empty must be parallel to the baseline of the text.
Expect some ugliness. Fonts aren’t designed to be bent in 3D. (I don’t know why…) In my image, I converted the text to mesh, removed the doubles (to close the shape) and then used a Remesh modifier (set very high) and a Bend modifier.
thanks kaluura, i just found a way with the lattice but not very nice and a lot of work to get a somewhat quarter circel shape.
tomorrow i will try yours, it looks much better.