Materials that are translucent (glass like) in blender are rendering as solid (can’t see through them) in Yafray.
I have Auto AA on and for YafRay GI I have Method =“Full” Quality=“low” Photons button is activated. Count is 100000, radius is 1 and mix count is 100.
Ray is turned on in render settings… any suggestions?
grr… getting frustrated byond belief… only way I can get anything to show up is to burn the bajesus out of the background with a spotlight and an arealight both at energy 10… makin me angry. :x At least now I can see that the guy is transparent…
Also, when yafray is the preferred rendering engine, setup a (new) light as “Photon” from the “Lamp” tab (F5 on the selected lamp); it’s a kind of “Spot” lamp that will produce caustics on surfaces when passing through objects whose material alpha is < 1.
If the caustic light still doesn’t come out (maybe because of the model complexity), try to raise the number of photons and the depth from the “Yafray: Shadows and Photons” tab (F5 as above) and the “CDepth” parameter from the “Yafray GI” tab (F10).
I’m a newbie as you, expecially for Yaray, hope it helps.
I’m trying to learn how to render with yafray without success so far. My problem is similar to that of the original thread starter. Can anyone share their .blend file with me. One for a glass (transparent ) rendering and any other simple rendering.