I’ve been following along with the “Intro to Rigging Tuts” from Lee and all is well up to the point of applying the custom shapes controlers. And before I go any further I should mention that I succesfully completed all 3 Tuts using the Shaolin basemesh that he used. But now I’m trying the same procedure with Jonathon’s female basemesh. As before, I appended the custom bone shapes from his blend file, and scaled them to fit the basemesh. The pose was different than the Shaolin, so in edit mode I had to adjust the position of the bone shapes for the fore-arm, hands, and the feet. So far I’ve succesfully applied the hip, spine, ribs, neck, head, shoulders, and upper-arms. None of those had to be repositioned, and all work well. The fore-arm, works as well, however, the custom bone-shape for it after applied, is out in space, close to the arm, but not where I put the mesh shape. I anticipate the hands and feet will do the same thing. The current location of the fore-arm applied shape coincides with the location of the Shaolin. How can I adjust this or do I need to create new ones, and how do I accomplish this? Thanks so much in advance.