When using Custom Bone Shapes (I’m new doing this), I find that the object displaying as Bone in Pose Mode, gets really Huge - I go back to edit mode, resize the Bone, but sometimes I really need to resize it to the point it gets almost invisible while seeing the main Rig;
My question is, how to prevent this? Is there a tutorial for Custom Bone Shapes (already been in Wiki.blender )? I want to understand how to use properly this feature, I dont want to tweak the Bone or Shape in Pose mode, of course it would be easier, but If I’m rigging for animation, I use a lot the “rest position” so this isnt suitable for Animation propouses.
- How can we create a object, in a way, that the size is immediatly sized as the substitue bone or from the size we initially created it ?! How to do that ?
If someone could help me out on this, I would apreciate it a lot!