I have been trying to use custom shaped bones
and every time I try to assign mesh to a bone, I get the same glitch.
It is the same in 2.45 release and in SVN version.
That’s what I do:
- Model a mesh
- Name it
- Go to pose mode, select a bone and type meshes name in appropriate field
- Bone takes shape of the mesh, but it either flipped or scaled, or both.
And I tried placing mesh into 0,0,0; apply scale and rotation and other
weird tricks But it all failed
How can I make it right? and if it is a bug, please fix it.
Here are some screenies to illustrate the problem: