Okay, this is my first car attempt in blender, and this is what it looks like.
Of course it needs some work, but does anything stick out to you guys? I need to finish the wheels, interior, and get the materials looking better (mats are definently my weak spot), also ignore the windshield by the door, I haven’t even started on it yet lol. Can anyone give me some tips? Does anything just pop out as looking weird?
Also, I am working on the door seams and hood seams (the hood was bump mapped). How should I do this? It seems like a simple thing, but every time I try it, it just looks funny. Like I said, I bump mapped the hood for the seams, but it still looks a little awkward.
Last but not least, there seems to be some rendering problems. Notice the segment I have circled has a checkered pattern, when it is supposed to just be normal. What is going on here? Just for test purposes, I rendered with luxrender, and it goes away, but for an unknown reason this shows up rendered within blender. Anyone have a clue?
Thanks - Tanner