I was trying a crazy character creation system idea. I’ve tried using a Boolean Union of a “head” and a “nose” without , and together, they both actually run smoothly in the game engine.
Now, I’m trying to use Replace Mesh to swap two different noses, but I don’t see any change. I do see one thing that helped cause this, though: When a Boolean Union is created for the head (without applying, at least), the object I’m joining with the head appears as part of it, even if I move one of the nose objects to another layer. Is there anything I can do about this?
I’ll try to post an image of the Replace Mesh setup for the nose. Thanks.