Custom Character Creation Fail....

I was trying a crazy character creation system idea. I’ve tried using a Boolean Union of a “head” and a “nose” without , and together, they both actually run smoothly in the game engine.

Now, I’m trying to use Replace Mesh to swap two different noses, but I don’t see any change. I do see one thing that helped cause this, though: When a Boolean Union is created for the head (without applying, at least), the object I’m joining with the head appears as part of it, even if I move one of the nose objects to another layer. Is there anything I can do about this?

I’ll try to post an image of the Replace Mesh setup for the nose. Thanks.


Y’know…maybe I’m going about this all wrong. Instead of swapping objects joined by Boolean Union, maybe I should use shape Ipo’s to change a character’s features, as well as resizing bones with Ipo’s.

Yeah, modifiers like edge split or Boolean don’t really work that well in the BGE.
Shape keys should work fine.