custom GE build

Hey fobsta, that’s really nice :smiley: . Hmm, I never really played the game before though. Can you just give a brief explanation on how to play it and what’s left for you to do. I’ve been doing some testing on bullet and it’s still lacking somethings, but it’s really cool.

If it’s nice and short I’ll help you out on your project ( :smiley: since most of the modeling and texturing is done, hehe). Maybe get it done in 1 day during Thanksgiving break?

Jason Lin

sharky_151 - maybe we need to benchmark a few demos on different machine/operating systems to try to pinpoint the jerkiness?

goldentaiji - thanks for the kind comments. Mousetrap is an old board game (1970’s maybe even older). I can’t remember the rules but you take turns throwing dice and trying to catch the mouse. At the moment I’m not trying to simulate the game just the environment so we can test out all the new Game Engines features. Here are a couple of links to explain the game a little better

an animated movie - click on the link near the bottom of the page
http://www.tech.purdue.edu/cgt/courses/cgt241/Gallery.HTM

and the Hasbro site
http://www.hasbro.com/default.cfm?page=browse&product_id=9461

There is probably quite a lot to be done! I’ll post the finished model this weekend. None of the physics has been implemented. Any time you could spend testing the rig would be appreciated. A couple of hours - it needn’t be a day!

:smiley: Oh just simulating the environment… hehe that’ll be cool. I’ll probably take it for a spin to look at all the cool bullet physics.

Lol I was talking more or less of coding the whole game and functions in 1 day (well not the whole day). If it’s not too daunting of a task. Hehe, that’s why I was asking what kinda stuff you wanted to have implemented in it since bullet physics introduces several bugs into the GE that would work in sumo. :wink: But progress is definitely better.

Jason Lin

Ok, the 2.37a build with 2.34 game engine is up. Shoot over to www.graphicall.org to get it.

ZanQdo - I use cygwin for CVS and patch

platform SDK and DirectX SDK and VC toolkit and scons to build.
described here - http://www.blender3d.org/cms/Microsoft_VC___Toolkit.276.0.html

and code blocks IDE
http://www.codeblocks.org/

and CSDiff
for comparing source code changes.
www.componentsoftware.com/Products/CSDiff/

late 8)

How hard would it be to replace the fixed tic rates from 2.37 with the varible ones of 2.34? If this could be done, it would definately be my blender version of choice.

Sharky_151, have you downgraded from Blender 2.40a to 2.37 for a reason?

It’s very important to get these patches into 2.40, so that they can be shipped with the new version. As most new Blender users will use the latest download ( and there will be quite a large push for the new 2.40 build ), they probably won’t want to download a second version of Blender.

I know Erwin is keen to get these patches into the latest build, so any help he can be given will be much appreciated ( I think he’s working on updating the armature support ).

Regards…
Mal

MagicMan - That should be pretty easy. 2.37 with the old tic rates. Think i’ll work on that today.

malCanDo - No way, am I going back to 2.37. I’m totally spoiled on 2.40. But you should know, I’m a newbie programmer, that means I don’t have enough knowledge to fix the armature system myself. Thats why I’m using 2.37.

Yesterday, there was a commit to CVS to add tiff support that breaks the Scons build system on windows. Where should I report that?

All i’m doing is comparing code changes, everything I do is unofficial. But if I come up with something good I’ll email a patch to erwin.

late 8)

Awesome. Could you do it off the 2.37b Ultimate Blender version? If not would it be possible for you to fix the mouseover sensor?

Hi there

Here is the link to a very early version of my mousetrap scene. It doesn’t do much at the moment but most of the modelling is done ready for the fun and games with Erwin’s new Bullet physics. Please play around with it and if contribute to this mini project if you have some spare time.

http://www.reupload.com/uploads/mouseTrap_24_test.blend

It’s been made in Blender 2.40 Alpha 2.

As soon as it’s loaded into Blender press P to and use the left right cursor keys to rotate the scene.

fobsta

ps. I’ve wimped out of making the diver model for the moment! I need a little refresher course in character modelling.

Sharky, how is the project to apply the patches to the latest 2.40 tree coming along?

Hopefully they’ll be able to be integrated for the final release!

Regards…
Mal