Rimasson
(Rimasson)
1
Is there a way to control the glosiness curve, like in Zbrush, to get a flat look ?
In Cycles, no, this would require a new BRDF.
In Eevee, you can convert a brdf node to color and run a color correction curve on it.
You can also just use any matcap you like, but that’s viewport-only.
moony
(moony)
3
I experimented with something like that in this thread - although it might not be exactly what you are looking for.
Secrop
(Secrop)
4
Have you tried the ToonBSDF?
Just change the component to ‘glossy’ and play with the ‘size’ and ‘smooth’ values.