It’s the standard Blenderhead comment. Those who who find the interface confusing suck, and they have no right to say that Blenders interface may not be 100% wonderful.
I’m sorry, but however much I love Blender, it’s UI is confusing, and Blender suffers because of it.
Get an utter newbie to download Wings3D and he’ll be modeling wonderful, advanced creation within minutes. Get the same guy to download Blender, and he might be able to find out how to render a yellow cube in a month. Yeah, yeah, he could buy the book, and study every tutorial on the web… or just drop Blender. This may sound harsh, but it’s the reason why Blender isn’t more widely used.
Don’t get me wrong, Blenders UI has many strong points, but there are serious problems with the logic of button placements and names. Also, the non-standard approach to mouse buttons has an effect (when people try to select objects with LMB they get scared as hell when it draws an odd line and starts to move the object afterwards. And that is understandible.)
I think we can learn a lot from those who have downloaded Blender, tried it and had to just forget about it because of the sheer confusion. We Blenderheads have a tendancy to be very arrogant when people point out that the UI is very confusing, and that is a pity. Blenders UI is slowly moving in the right direction, but there’s still quite a long way to go before it can be considered ‘fairly logical’, and especially far before anyone can say ‘easy to get to grips with’.
I really DON’T think making the interface more customisable will help much at all. All that means is that the advanced users can make and play with moving buttons (which they already know what are for) around. Blender should be understandable out of the box, not through custom configuration. Besides, for compatibility purposes with version changes and for the sake of tutorials and help, Blender should have one UI to minimize confusion. Let’s tackle the problems where they are, and make the UI more understandable.