Once again, I ask for help.
I have a scene with an underwater castle, with around 12k vertices, which serves as the map, having plain plane around it. I have some really big issues with the collisions, as if I select any of the shapes for collision, it really acts like the shape, so I cannot walk under arches or anything. If I disable collision bounds, the framerate drops from 60 to 1-2 when the player collides with it. Is there any way I can, for example, create a lowpoly version of the castle mainly consisting of streched and scaled cubes to create another invisible object which would act as the hitbox?
Another question, too.
Can I create in-game cutscenes as freely as in regular blender animating?
For example I’d like to have my character pop out of a simple 128-verts portal (which is essentially a rotating diskshape) and fall laying on the ground, slowly stand up and have the game begin? Nothing special, nothing the game engine can’t handle, right? I have made this cutscene in the blender engine, using same materials as the game.
I hope I expressed myself correctly, as english is not my native language. Thank you in advance for your help! C: