Hey there!
I would like to have a mesh displacement along custom normals but it does not seem to work the way it should.
My custom normals look like this:
But the rendered displacement looks like this:
So it’s still basically using the vertex normals.
Doesn’t work either when I activate the modifier for the render.
The texture I use is full of white dots on black background.
Why is this the case? Can someone give me some advice?
Thank you!