Help me here please. I want to align the selected vertex (and the ones under it) to make a straight ligne. The object is not oriented on the axis and the transformation are reset, so I can’t use local transformation. This is very trivial in Maya. While in the move mode, I would press CTRL-D and click on the edge of face to orient the manipulator then just move. It’s a one click process. The only way I found in blender is to go in edge mode, popup the orientation menu, click on the + to create a custom orientation, switch to vertices mode and move my vertex. That’s just insane as I would have to create a custom orientation for every vertex I want to move in a different axis. I’m sure there’s a better way to do this. I did some research here and on the web but I couldn’t find a better solution.
Secondly, I couldn’t find a way to snap vertices to align them to another vertex. The selected vertices will move together and snap but will not collapse and align in a straight line. The only solution I found was to place the 3D cursor where I want to snap and scale the vertices but that’s a cumbersome process. Again, in Maya, I would just press V for snap to vertex and when I move the other ones using the manipulator, they will all align.