// Blend file
// ~650 kb
Occasionally, when coming in contact with the ground, the player object will hover above the ground plane and start bouncing on it’s own. It has something to do with my " own.worldPosition.z += own[“jetpack_force”] - own[“gravity”] " on line 87. When printing both properties, both are 0 when the player object starts to hover, it’s only when the ground plane is out of range of the player’s ray sensor (which is used to detect the ground; setting both properties of gravity and jetpack force to: 0) that the player falls again, and starts to bounce.