In the UV/Image Editor, I am setting the textures for objects in my scene. But I am doing a bunch of scaling and rotating - but I have other objects that will need the same exact texture. Is there a way to save/restore UV image textures so that I can apply the same ‘edited’ UV text to other objects?
When you say for your scene do you mean for a game or a still/animation because if your doing a still/animation I think you might be using the wrong texturing tecnique.
have a look round for python scripts… there’s a bunch of scripts that bake textures and I think zero_d wrote the one that copies UV layouts from one object to another… “the other other baker” or something… I think that’s what it was called.