Hi! I’m trying to understand the best workflow for cutting a model in a specific part, as if I was cutting it with a knife. Right now, I’m manually selecting faces, deleting them, and then joining the leftover vertexes.
you could use the Bisect tool !
or if only temp then can use the cross cut with Alt- B key
happy bl
Bisect is awesome! --I can think of some things that might enhance it:
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First Use should default to either “Clear Inner” or “Clear Outer” so the user can easily see that something is happening.
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Something similar to Loop Cut’s (another favorite) multiple slices that would allow users to make several simultaneous cuts into a mesh
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Allow users to designate and/or snap-to a reference object that would define the start and vector of the bisection.
Well worth mastering.
Huh? (10char)