I’m just learning “Curves”. In creating the letter A with bezier curves, I created a separate loop for the interior hole of the letter. My plan was to then just delete the hole polygons after converting the curve into a mesh (with Alt + C in object mode).
However, when I converted the curve into a mesh, the hole polygons were (apparently) just overlaid on top of the larger part of the letter. So when I deleted the hole’s polygons, the space behind it was still filled in.
So, is there a way to basically cut the surrounding polygons off where the shape is? This would be like a Knife cut, I think, but obviously more precise.
Thanks as always.