Hello, i would like to cut a sphere surface with an image texture.
I have tried doing a displace modifier and then using a bool with an other sphere, but not so good resuslt.
Is there a better way ?
Here is the sphere with the texture on it, the black line are what i wanna cut :
I suggest you
- convert the texture into an svg
- import the svg as a curve object
- convert the curve object to a mesh and shwrinkwrap it to a sphere again
(you probably have to do multiple projections for the result to look good)
See for example here:
and here
Thank you for your help !
I tried but shrinkwarp didnt go well, maybe because im noob
This helped me tho : https://blender.stackexchange.com/questions/52904/wrap-curve-around-sphere