I would like to share my latest work with you. This time I have created a cutaway of a lens.
The entire project was realized with Blender. Since I always wanted to create a cutaway of an technical object, I decided to give it a try with the new Bmesh system and the Carve-Booleans. Rendering was done in Cycles.
The basic workflow is easy:
- Create a mesh of your choice.
- Create a boolean mesh you want to subtract from your basic mesh for the cutaway.
- Animate the boolean object and make it invisible for the renderer
The major problem occurred when I was moving through the timeline during viewport preview or rendering, because on every new frame the booleans had to be recalculated. Accidentally hitting CTRL + Z for undo was also very time consuming because I had six boolean objects running simultaneously.
I had to rerender some frames ‘by hand’, because for an unknown reason the boolean modifier switched from ‘difference’ to ‘intersection’ and back a few times.
(While working on this I had a strong desire for a mesh bake tool, that saves a mesh on each frame into a bobj file (like in fluid sim):p)
still image 1080p: