Okay so here is what I am looking for and I’m hitting a major roadblock.
-Take a smooth egg shape.
-using a boolean operator… cutout a cube shape.
Problem: On the edges where the cube makes the cut, you can see the smoothing operation mess up what should be a sharp edge.
The egg shell itself should remain smooth… the cutout shape remain sharp. The edges where the cut occurs should be sharp.
I understand if I click “apply” on the modifier I am cutting up the mesh.
Since I am never “applying” the boolean operation… is there a possible solution? ( the animator changes the shape of the cutout as needed -it’s a feature of the design )
I figure if I am not “applying” the operation -I have an opportunity to tell blender to render it differently?
…sub-surfing the model to death isn’t a realistic option.
Thoughts?