cutting holes in faces

i was wondering if it was possible to cut holes in my models with deleting a whole face eg: a circle. in solid works you get this tool where you can set the blue sqaure of what ever kind of shape on the model that and then you press this button called exstruded cut and it creates the whole. can this be done in blender

Have you had a look at this tutorial?


(May not be exactly what you’re looking for, but it shows a common technique for accomplishing what [I think] you’re referring to.)

the part of this tutorial i dont understand is what button did he use to align the circle to view and how did he make the circle curved like the sphere

One easier way, is to use boolean modifier, although it creates a lot of triangles, so it should only be used in a finished mesh (with subsurf already applied), and that its not going to be animated.

In example; pick a cube, subdivide it a few times, and add a boleean modifier. Put ‘difference’ as operation, and a sphere as object. Put the sphere in one of the sides of the cube, and apply the modifier, and delete the sphere.

But, i think is better to do the cleaner (and more difficult) way.

can you show pic of object in questions

does it have a lot of curved areas or is it like plane surface

for a plane surface use the array
if not then you may have to do it manually

or may be using the Curve face and add manually lot’s of holes!

happy 2.5

He used the shrinkwrap modifier on a curve, changing the mode to “Project”, applied rotation to the curve (ctrl a) and set the correct axis. (It’s all in the tutorial!)

oh ok i know the problem its just that i watched the video with no sound but i turned my speakers up but nothing came out even when it was on. but there working now. sometimes they can be a bit dum. is it possible to align an object to view in blender 2.49b

I’m sure there is, but I can’t tell you if the method is any different from 2.5x

align object to view, or align view to object?
2.49 or 2.5?

Basically extrude cut from Solidworks is boolean. The difference is that solidworks is math/parametric based, and Blender is polygonal based; Solidworks is a Solids tool, Blender is a surfaces tool. Not all ideas and principles transfer, but they can be accomplished with some ingenuity.

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oh ok

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