I made a curved mesh with holes cut into it, it doesn’t look right and i need to know why and the basic things to keep in mind when cutting holes. Does there need to be a certain number of loop cuts between holes? Did i mess up the edge flow? What would be the simplest workflow to recreate the mesh with perfect holes and can still be applied to other objects?
Messed up mesh and base mesh in file.
Circle.blend (562 KB)