http://www.vrotvrot.com/xoom/tutorials/Welder/Welder.htmlSorry to bring this thread back from the dead. But I decided to retry this tutorial again. Its been about 4 - 5 months so I have more experience at Blender. However I was stuck at this step:
"Finally, render the animation to disk; call the animation frames alphaMap. "
I’d never heard of such a thing so I ignored it.
But later it says:
"Now, assign the previously rendered animation to the texture. Go to the Texture buttons screen (F6), select the image button and load the first frame of the alphaMap animation. Set the value in the ‘frames’ field to 150. Select ‘calcAlpha’(!). "
So I rendered the first frame and used it as a texture, which looks really weird. Is that right.
Also, in this step:
“To ensure you have a nice, random particle emission from your mesh, enter edit mode, select all vertices, go to the Edit Buttons screen (F9) and hit the ‘Hash’ button.”
I did exactly as it said but there was no Hash button.
If anyone could answer these questions it would be greatly appreciated.To ensure you have a nice, random particle emission from your mesh, enter edit mode, select all vertices, go to the Edit Buttons screen (F9) and hit the ‘Hash’ button.