OK so I have been trying to build my own Template for a Cyberpunk themed FPS/RPG.
I haven’t gotten far and I already need some help with the player movement. When
ever I move the player with WASD the player will move, however there isn’t enough dampening to stop the player in a timely fashion after letting go of said moment key. If I go ahead an apply 0.999 dampening then the player will stop in an ideal time frame. Unfortunately that brakes jumping.
Is there some way to make it so that the player has 0.999 or 0.975 dampening when they are on the ground, and only when there on the ground? I copyed and edited the code from the FPS tamplate so the player can only move when they are on the ground, could I use this somehow?
The file is here:
I would really like to do a lot with this template, unfortunetly there isen’t much to see right now.