Cyborg-Alien Head

Hi
This is a sculpt I finished not too long ago, started out as a box modelling doodle in Wings and then I brought it into Blender 2.44 for some detailing.
Enjoy
EP1

http://i192.photobucket.com/albums/z61/EP1_za/BaseMesh_Blender_34.jpg

http://i192.photobucket.com/albums/z61/EP1_za/BaseMesh_Blender_Side.jpg

http://i192.photobucket.com/albums/z61/EP1_za/BaseMesh_Blender_Front.jpg

http://i192.photobucket.com/albums/z61/EP1_za/threequarter_finalsculpt.jpg

http://i192.photobucket.com/albums/z61/EP1_za/side_finalsculpt.jpg

http://i192.photobucket.com/albums/z61/EP1_za/front_finalsculpt.jpg

heres hes subD thread: http://www.subdivisionmodeling.com/forums/showthread.php?t=2351 :smiley:

Cool, thanks FK, thought I would post here as well seeing that I usually lurk about here anyway

Excellent model! I like the shape and how you’ve kept your large amount of polygons organized well.

I’ve got a couple crits, though, if you’re interested: The tusks don’t appear to extend farther back than where they connect to the flesh, and I think some of the general shape is lost with all the tiny details - you might try and re-organize those so they emphasis the form and shape of the head a little more; but this is still a great model, with a good concept and clean topology.

Thanks for showing it to us!

Thanks for the crits clean (always appreciated), I am hoping to upgrade my machine sometime and revisit this model for some better detailing.