I need to cycle portions of an armature animation.
Say I want to cycle the keyframes of bone01, bone05 & bone12 between frame 32 and 43 for 100 frames. There are keyframes before fr.32 and will be keys after. I also want to cycle other bones in other ranges.
How do I do this in Blender?
With the F-Curve Cycle modifier I can restrict on which frames I want to see the cycle but not set which frames should be cycled, it’s always all existing keyframes.
Trying to use the NLA always end up in a mess, I no longer can animate my characters properly, keyframes is lost somewhere, I can’t see the cycled animation while animating the non cyclic, I can’t separate the bones I’d like cycled from the ones not cycled, etc. It’s like trying to read a map from half a jigzaw puzzle.