Hello,
This is a short physics scene I put together, rendered in cycles. As written in the end of the video, and as I’ve said some time ago, I’m going to create a tutorial on how to make good looking coins from normal, everyday scans.
I know for one thing that the bounds of the floor were shifted noticeably higher than the actual mesh, so yes you can see the coins sort of “float” a little; in the future I might also try having a larger number of logic steps to prevent the sort of jittered motion of coins/objects going into each other for parts of frames.