Cycles 2.63, No shading for objects ?

Hi,

Is there way to prevent object to effect the rendered scene but so that other objects won’t make a shadows to it with Cycles Nodes / Post Processing ?

I am trying to create a water tile where there is a sand below the water itself. I do not want the water plane to give shadows to the under laying sand plane.

Thanks for tips,
-Mika

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if i understand your question correctly, you can turn off shadow ray visibility for the water plane in the object properties panel. that’ll keep it from casting shadows. try that and let me know - is this what you mean?

for some reason i found i needed to turn on caustics too. or you can just use a mix shader with transparent and glossy shaders with a fresnel node as the factor and you won’t need caustics. but i’m still learning all this stuff too.

Hi,

That was exactly I was looking for. Thanks a lot for help.

-Mika