cycles alabaster rock

is there nodes set up for this cycles alabaster rock in cycles ?

looking for a whitish alabaster

thanks

happy cl

Should be fairly straight forward. A simple whiteish rock with some SSS.

there are a few marble shaders around. Alabaster would use a similar approach:

I already have some marble set up
I can modify these and see what it gives

I thought I had some alabaster but It was more for bl then cycles

there must have been some cycles mat for this already done hopefully

thanks
happy cl

this is quite old and a bit simplistic material, but you can tweak it to make it better.

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If that’s like a marble material, then I know I’ve seen a few marble tutorials. Kent Trammell has one in the shader forge series and I think I saw another from CG Masters as well (but I forget offhand who did the course).

this is what I had in 2.49

began something but not same surface look !

thanks
happy cl

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there are other colors too like these

thanks
happy cl

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did a quick test with white + noise +SSS
but not really good yet

happy cl

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i’m trying to model some canopic jars

color is not the same but can be adjusted i guess

thanks
happy bl

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did a quick low res / sample model

happy cl

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tried secrop nodes
and gives very strong spots

might be a way to make more transparent

thanks
happy bl

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it may be the scale of your model… :confused: the material was thought to work at 1 blender unit = 1 meter…
Anyway, I’ve been working in a marble material collection in the last weeks… I may try to include alabaster also…

Must do some experiments!! :slight_smile:

I think there was one made last year but might be wrong
or part of a certain lib and not finding it now

and did not find any link for that one in my notes

anyway
I did one that is beginning to look good but too shiny have to experiment to get a more diffuse look

let us know if you get some nice new mat always interesting

but as I said there are my different textures / colors for alabaster
so have fun

thanks for feedback
happy cl

here is another model

happy bl

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Compared, 2.49 clearly has some advantages… Guess, #6 was fast to render too (at least i hope it did not need 1.2k video card or a farm to render noise free in predictable amount of time :D).

Try this. You may need to tweak it based on your scene scale - my chess piece is about 1 blender unit high.

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looking nice

did you change the radius for SSS ?

size = 1 in object mapping

thanks

happy cl

will play with some of the parameters and see what else I can get

but it is a close approximation

did a quick test here

thanks
happy cl

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I modified the 2 colors and change the noise intensity a little
and get a much whiter back color with very light yellow noise

thanks
happy cl

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Well, one more, based on above mentioned sources:
http://www.pasteall.org/pic/show.php?id=101238