Hallo! to the point:
I’ve imported texture with alpha channel, made this recepie from nodes: http://www.blendernerd.com/alpha-mapping-in-cycles/ It works in render.
I wanted in compositor to have little fun with colors/contrast of each element but…
ID Mask of imported texture looks like this:
(in order: ID mask, Texture view, RenderView).
Texture (woman model) is inside the scene (not just added in compositing). It quite ruins my plans to Color Correct some elements in post.
Help would be very appreciated. How to solve this problem?
I tried to make another scene, with only texture and from this scene make alpha layer, but all I can get from this solution is one mask for texture - it still affects everything behind or with contact with texture.