can we have a complete set of all the nodes, and how do you have the multiply node?
Maybe later. And how do i have the multiply node?
Are you sure that this is really working as a normal map should ? And node simply converting the color data to black and white and then using it as a bump map ? I mean, i suppose it is more sbttle than that. But i don’t have a clue about normal maps any way…
This method proved to be mediocre at best. I had my suspicions but thought it kind of work (and it does… kind of)
However it is not simply converted to B/W as this test shows:
You are absolutely right, i changed the title to not confuse further.
Regardless of if it’s right or not, his method does provide better results when using a normal map than just plugging it into the displacement socket.
Exactly, but still not satisfying for a normalmap-head like me
Im sorry for raining on your parade but normal node does nothing in your setup
Its only doing what blender does automatically, turns the image into black and white then uses it as bump map
Not at all, look at the test above. It does something…
well that was the coolest idea that doesn’t work so far with cycles
Been using normal maps in cycles for awhile now…
You dont need the normal node or to use the non color data function.
I would love to see your setup.
And actually yes you need to use Non-Color function with Bump, Spec, Nor and so forth (unless you would like your maps gamma corrected, giving incorrect results)
Besides if you don’t use normal node, your results my be even worse than my setup!
Final test, to show Normal map (wrong result) vs Bump map (Correct)