Hi everyones. I’m on this personal project and i’m having problems with the vram of my gpu (gtx 590)
here some shot to show you the issues. The scene in basically on 2 layer, forniture on layer 2, on layer 3 o have some heavy geometry like a bedcover and boxing bag, off the first image just as a geometry of a net.
As you can see poly count 1.166.102, render process end in 21 min for 2000 samples.
Here’s i’ve turn on layer 3, poly count goes up to 1.442.400, just about 1 min more.
when the render above start, the firts 2 tiles looks ok and everything go ahead normally, just as showed in the image below.
but if i turn on the net that’s what happen one of the tile (one of the core of the the 2 of the 590) and the timeing. Basically one of them goes ahead and the other one goes really slow. Polygons are now less the before how ever it looks like an heavy scene.
In past tests it helps a lot turn on the progressive refine option, but not anymore, and actually when this slowed tiles things happens the viewport render was just slow the same, and if i eneble the progressive refine option the render stops after few second reporting a memory block error.
i’ve got a fast shot in octane and the memory status it’s just almost empty and if i add some grass (on other layer) as geometry, a lot of it (not proxy, actual geometry), i’ve still have space.
any thought? it is possible the my blend file have some unwanted data that cause this?