Cycles Bake Normal Map Without AA

Hi, I’m trying to bake the new Bevel Node Shader into a normal map in cycles. The problem is that the Normal appear without Anti-Aliasing .

Is there a setting for getting the one with AA ? . I know about the trick to bake the map bigger then reduce it, but I want something directly baked .

Only through addons, which also generally apply FSAA, the same as the manual trick, although you have no control of the resampling method used.

The Textools addon by renderhjs allows baking with AA, and is the only one I know of that does it for Cycles.