I have a model that on my first uv is using shared space for some textures. So it has overlapping uv’s…channel 01 uv’s
My second uv for the game engine is non overlapping(This is not for texture info…it’s for lighting info, channel 02 uv’s).
I was wondering is it possible to bake my first shared texture space, overlapping uv’s to my second channel non-overlapping uv’s to use as a main texture if I wanted??
Thx, appreciate any help with this…