My issue is simply put: I would like to bake a texture that has some alpha to it (eg, a sheer fabric).
I created an image to receive the bake, with alpha enabled. When I run the bake (combined), the bake has no alpha to it at all (except for whatever lies outside of the UV map). I feel I am overlooking soemthing very basic, but I cannot find it. Any suggestions would be appreciated.
make a material that will use the alpha channel as diffuse, when you bake, make a texture composition node, and use that diffuse texture which was baked to set the alpha. Or simply use the same texture you created the material in the first place to set the alpha of the baked texture.